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    Last Updated 06/14/2022

    Solo Nightmare Melee

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    Tags
    nightmaremeleeDPSfront-linertank
    50%0 vote
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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Meth Head

    offense
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    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Adrenaline fueled

    offense
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    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

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    Headband magnifier

    utility
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    + 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.

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    Breakout

    utility
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    Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).

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    Vanguard

    defense
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    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

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    Spiky bits

    offense
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    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Mean Drunk

    offense
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    + 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.

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    Heavy hitter

    offense
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    Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.

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    Ignore the pain

    defense
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    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Scar tissue

    defense
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    Take 1 less damage from all Ridden.

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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Fresh bandage

    defense
    Affinity icon

    At the start of each level, heal 15 Trauma Damage, then restore any missing Health.

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    Bounty Hunter

    utility
    Affinity icon

    When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).

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    Hazard Pay

    utility
    Affinity icon

    Gain 250 bonus Copper at the start of each level.

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