Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee kills heal 1 Health and 0.1 Trauma.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
Take 1 less damage from all Ridden.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Kills while at Critical Health recover 1 Health.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.