Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 75% Use Speed - 5% Damage Resistance
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 1 Support Inventory + 15% Trauma Resistance
+ 2 Support Inventory
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.