Early copper generation deck that transitions into a versatile ranged high mobility no-ADS build. A lot of decks need to get their main cards up early as possible (melee / grenadier / medic especially). This deck is meant to free up the rest of your team from needing to take economy cards while still providing good damage and common clearing ability later. Deck is intended for Karlee for three reasons. One, she starts with a guaranteed Tec-9 which is a key part of the deck. Two, she starts with a tool kit and this deck is intended to be the team tool kit holder / door opener. Three, her character card is the only reliable way to get an extra quick slot for carrying an extra tool kit (2-3 is usually the best number for the team to carry, others can carry defib / stun gun). Her team Use Speed and mutation/hazard abilities aren't relevant to the build but nice to have all the same. Your secondary weapon is the best Tec-9 you can find. Prior to picking Ammo Stash card, your primary should be any non-SMG in order to save ammo for the Tec-9. After Ammo Stash take the best SMG you can find. SMGs have worse damage falloff than other non-shotgun weapons (though UMP is close to AR in terms of stats) but have built in better swap speed (meaning you don't need to invest in it with cards) while still having competitive sustained DPS. Reload speed and move speed is also quicker with SMGs but this deck aims to be an always moving always firing hail of bullets so we buff those even further with cards. Your Offensive slot is flexible. Typically leave grenades to dedicated grenadier build (unless they want you to carry extra for them) and flashbangs to melee. Pipe bombs or firecrackers are a solid pick but adapt to whatever your team needs.
[UTILITY SCAVENGER] - Using a tool kit then finding replacement is usually a 350 copper net gain. Using and finding two is 700 copper net gain. Not to mention your team will find a lot more stun guns and defibs. If a run goes bad having spare defibs lying around can be a game changer.
[COPPER SCAVENGER] - By far the most potent copper generation card. Means your team will rarely miss a copper pile and the extra piles it generates get given to every team member netting more copper than any other single card.
[MONEY GRUBBERS] - Second most potent copper card for most levels (long as you find 15-16 copper piles it out performs any other choice) and synergizes with Copper Scavenger since you'll be able to ramp up the bonus copper gain faster. With the extra money found by Copper Scavenger and the money saved by Utility Scavenger you have a solid starting team economy with just 3 cards. Time to transition into your other role.
[AMMO STASH] - Tec-9 is a really useful horde clearing weapon and once you've compensated for the reload penalty this card allows you to hold a door or other choke point against a common horde single handedly and without ever worrying about ammo.
[SPEED DEMON] - Compensates for the reload debuff from Ammo Stash and starts stacking movement speed. With the slightly faster move speed inherent in SMGs you can begin to kite commons while spraying with the Tec-9 and bait out attacks from mutations while your team deals with them.
[HYPER FOCUSED] - The best boost to weakspot damage you can get in a single card. Makes you crawl while ADSing but we're going to give up ADS soon. This can be an earlier pick if facing bosses.
[RUN LIKE HELL] - A huge speed boost, you can now reposition with ease and get away from danger. Try to climb and jump as much as possible to slow down anything chasing you. You won't feel the accuracy debuff much because you are generally going to avoid getting hit. If you do end up getting hit then your usually shooting point blank anyway.
[QUICK KILL] - The gateway card to no-ADS builds. You need the extra accuracy to compensate for the lack of ADS. The ability to shoot accurately without the ADS move penalty is immediately useful for shooting while dodging. The 50% accuracy boost is enough to give you the mid range accuracy you want with this build, but struggles at long range, especially with Uzi and UMP. One decent accuracy attachment (laser sight) can solve that though so it's not worth extra accuracy cards.
[MAG COUPLER] - We've given up ADS now so time to start reaping the benefits. You reloads are now basically instant and so you barely need to stop firing.
[HELLFIRE] - The text for this card should really read "removes move speed penalty for firing" - which wouldn't be 100% accurate but would be a much better indication of what this card does. Allows you to do things like dodge Reeker / Exploder charge and Wretch vomit *while* killing them rather than *instead of*.
[MAG CARRIER] - A damage boost that multiples with most other damage buffs (including weakspot). The extra ammo is nice to have since it means you can lean into your primary more even when clearing commons without needing to switch to the Tec-9 (good in a horde + mutation situation). As an aside [SHREDDER] is a solid pick for any shotgun / AR / LMG / SMG damage build any can be substituted for this card if no-one else on your team is running it.
[MULTITOOL] - Optional pick. If playing Karlee you already have a 50% Use Speed buff built in but even more can be useful for many objectives. Can be picked earlier or later depending on map. If really confident in your ability to not get hit take Headband Magnifier instead.
[KILLER'S INSTINCT] - Optional pick. More weakspot damage with no downside since we already ditched ADS. Can be picked earlier if more team DPS is needed for bosses.
[MOTORCYCLE HELMET] - Very optional pick. In general we're trying not to get hit, but if we fail then a bit of extra survivability from this is a good pick since we've already paid the no ADS price.
[CROSS TRAINERS] - Despite the constant movement playstyle, the stacking of move speed means even while not sprinting you can move really fast and so +stamina cards have never felt necessary in this build with good stamina management. That said, it never hurt to have when it comes with yet more move speed, bonus health and extra stamina regen.