It's called a "Safe" Room for a reason! The distance between Saferooms is the bane of your existence, and you want nothing more than to feel safe. And once you're there, you can expect rewarding consequences.
Tags
speedrunlootersupport
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Compound interest
utility
Team effects
Each Cleaner gains 5% of their total Copper in each Saferoom.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.