It's called a "Safe" Room for a reason! The distance between Saferooms is the bane of your existence, and you want nothing more than to feel safe. And once you're there, you can expect rewarding consequences.
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Compound interest
utility
Team effects
Each Cleaner gains 5% of their total Copper in each Saferoom.
Hazard Pay
utility
Gain 250 bonus Copper at the start of each level.
Saferoom Recovery
defense
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Fresh bandage
defense
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Weaponsmith
ability
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Team effects
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
Adrenaline fueled
offense
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.