Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Share the wealth
utility
Team effects
Each teammate gains 100 bonus Copper at the start of each level.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
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Hazmat Specialist
utility
+35% Acid Resistance
Your Bait Jars do direct damage to targets and can hit Weakspots.
Team effects
Killing Mutations that are covered with Bait has a 75% chance to create another Bait Jar.
Scar tissue
defense
Take 1 less damage from all Ridden.
Cleansing Fire
utility
Gain a stacking +5% damage resistance every second you are on fire, for a maximum of 5 stacks, lasting for 15 seconds.
Fire removes most negative status effects.
+40% Fire Resistance
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance
Stealthy Passage
defense
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team effects
Gain 25 Copper per success.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights