Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 50% Healing Efficiency
When a horde is triggered, your team gains 20 Health.
You have an additional 10% chance to not consume Accessories when used.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Team Overheal + 5% Team Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 25% Damage - 30% Health
When you use a Medical Accessory, all teammates heal for 8 Health.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.