Gain 250 bonus Copper at the start of each level.
+ 2 Offensive Inventory
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
Each Cleaner gains 5% of their total Copper in each Saferoom.
- 5% Health
+ 1 Team Offensive Inventory
Each teammate gains 100 bonus Copper at the start of each level.
You have an additional 10% chance to not consume Accessories when used.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
+ 75% Accessory Damage - 25% Swap Speed
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Quick Accessories.
More Quick Accessories spawn.