When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed + 10% Stamina
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Copper.
More Copper Piles spawn.
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
- 10% Health
+ 1 Team Extra Life
+ 200% Revive Speed
+ 1 Quick Slot Inventory + 10% Use Speed
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You have an additional 10% chance to not consume Accessories when used.