+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
Gain + 10% Damage Resistance while you have Temporary Health.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Trauma Resistance
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
+ 30% Weakspot Damage DISABLES: Aim Down Sights
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.