Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
Gain + 10% Damage Resistance while you have Temporary Health.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Take 1 less damage from all Ridden.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.