Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
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Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Broadside
offense
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Speed demon
mobility
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.