Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health and 0.1 Trauma.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 50% Reload Speed DISABLES: Aim Down Sights
While crouching, gain 10% Damage Resistance and 40% Accuracy.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 4% Move Speed while using an SMG. + 35% Reload Speed while using an SMG.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.