When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 10 Team Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Healing Efficiency
+ 1 Support Inventory + 15% Trauma Resistance