When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 50% Healing Efficiency
+ 1 Support Inventory + 15% Trauma Resistance
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 10 Team Health