Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee kills heal 1 Health and 0.1 Trauma.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
- 10% Health
+ 1 Team Support Inventory
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 2 Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.