+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you throw an Offensive Accessory, gain 20 Temporary Health and 25% Sprint Speed for 5 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
You can sense nearby Copper.
More Copper Piles spawn.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 50% Accessory Damage - 15% Ammo Capacity
When you stow your weapon, it reloads.
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
+ 50% Use Speed + 10% Stamina
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Changing weapons within 1 second of reaching low ammo grants + 20% Bullet and Melee Damage for 5 seconds.
+ 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.