Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted.
DISABLES: Quick Slot
Team effects
Gain 25 Copper per success.
Mag carrier
offense
+ 30% Pistol/SMG Ammo Capacity
+ 10% Damage with Pistols and SMGs
Shredder
offense
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Knowledge is power
utility
+ 10% Weakspot Damage
Allows players to see values for damage they deal and enemy health bars.
Silver bullets
offense
+ 10% Bullet Damage
+ 15% Effective Bullet Range
Ammo Stash
offense
Your secondary weapons have unlimited ammo.
Your secondary weapons reload 20% slower.
Marked for death
utility
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Belligerent
talent
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.
Bounty Hunter
utility
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Headband magnifier
utility
+ 125%Use SpeedWhen you take damage, you have a chance to be blinded for 1 second.
Experimental stun gun
utility
Enhances Bash to stun nearby enemies. Refreshes after 10 seconds.
Gadget Cost: 30 Sniper Rifle bullets.
REPLACES: Quick Slot. FRAGILE
Speed demon
mobility
+ 4% Move Speed while using an SMG.
+ 35% Reload Speed while using an SMG.