When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Overheal + 5% Team Healing Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 20% Team Bolstered Health + 5 Team Health
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Support Inventory + 15% Trauma Resistance
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency