When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
+ 45 Health - 25% Stamina
+2 Extra life
+10% Reduced Incap Trauma
- 10% Health
+ 1 Team Extra Life
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 1 Support Inventory + 15% Trauma Resistance
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
Damaging Ridden with LMGs and Snipers has a 40% chance to slow Ridden near the target by 50% for 5 seconds.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Each Cleaner gains 5% of their total Copper in each Saferoom.