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    Last Updated 01/13/2022

    Holly the Brawler

    50%0 vote
    Made to be the Frontline Tank with huge amounts of sustain. I recommend using any primary weapon you want, then using a Baseball Bat for your secondary. The Baseball Bat will help you have cc for this build, having a large frontal cone attack with alot of stagger. I have ran this build through all of Act 1 on Nightmare with a group of randoms.
    Cleaner
    Tags
    nightmarefront-linertankmelee
    50%0 vote
    Holly
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    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Battle lust

    defense
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    Melee kills heal 1 Health and 0.1 Trauma.

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    Slugger

    offense
    Affinity icon

    + 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Vanguard

    defense
    Affinity icon

    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

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    Brazen

    offense
    Affinity icon

    + 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed

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    Spiky bits

    offense
    Affinity icon

    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

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    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Numb

    defense
    Affinity icon

    Gain + 10% Damage Resistance while you have Temporary Health.

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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    True grit

    defense
    Affinity icon

    When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.

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    Ignore the pain

    defense
    Affinity icon

    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

    Comments (0)
    Comments (0)
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    Body armor

    defense
    Affinity icon

    + 20% Trauma Resistance

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    Sunder

    offense
    Affinity icon

    Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.

    Melee hits that destroy Armor have a chance to create usable Makeshift Armor.

    Jujyfruitt