+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When a teammate within 15 meters receives 5 or more damage, gain 20% of the damage as Temporary Health. Can only trigger once per second.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 1 Support Inventory + 15% Trauma Resistance
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Trauma Resistance
+2 Extra life
+10% Reduced Incap Trauma
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
You can sense nearby Copper.
More Copper Piles spawn.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 25% Damage - 30% Health
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Pain Meds you apply also grant + 25% Damage for 60 seconds.