Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 30% Weakspot Damage DISABLES: Aim Down Sights
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 30% Weakspot Damage - 5% Damage Resistance
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 25% Damage - 30% Health
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 30% Reload Speed - 5% Damage Resistance
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.