+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 50% Accuracy DISABLES: Aim Down Sights
Turns your Bash into a Knife that counts as a Melee weapon.
+ 50% Reload Speed DISABLES: Aim Down Sights
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Melee kills heal 1 Health and 0.1 Trauma.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
+ 20% Weakspot Damage
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
+ 30% Weakspot Damage DISABLES: Aim Down Sights