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    CaffeinatedFennec

    Last Updated 11/22/2021

    Mutation Slaying Sniper (Nightmare Vetted)

    71%14 votes
    Check my profile for other builds made by me. Credential's: 450+ hours in Nightmare running various builds. Marksman will always be in the back of the group, furthest from the action though perhaps is the most important in terms of mutation damage. Since you'll consistently be scoped you'll often see mutations prior to your team, also if your team calls out a mutation you tagging it with "Marked For Death" shows you're aware and prepping to snipe it. This additionally amps your team's damage by 40% against your marked mutation. Additionally "Patient Hunter" being a ramping 10%/20%/30% damage boost should give you ample amount of damage to get through the early game. From there it's your standard weakspot and Stock Pouch for ammunition and base damage. Now just because you're in the back doesn't mean you're immune to the threats of being overwhelmed by the ridden and mutations. Having just Run Like Hell and Mad Dash permits you the ability to relocate to a safer area prior to aiming down your sights again. If you have ever played sniper in any PvP game you'll know how important relocation is. Overwatch is just to provide more utility as it is a team game and anything you can do to contribute will significantly help out. Also Glass Cannon is an auto include if you're good at repositioning and avoiding damage 90% of the time. P.S. Since you do have the movement speed from Mad Dash + Run Like Hell you will be required to constantly review your surroundings to ensure your own safety. The 30% damage amp from Patient Hunter is not always worth it, and you may be better off using it as a 10% or 20% boost to damage instead. You are REQUIRED to move prior to ridden closing in on your location if you're in danger. If you feel like you're about to get hit, melee them away PRIOR to sprinting. Building this habit is very important especially since late game you're wanting to take Reckless to offset the sprint efficiency consumption of Mad Dash + Large Caliber Rounds.
    Cleaner
    Tags
    nightmareDPSsniper
    71%14 votes
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    Marked for death

    utility
    Affinity icon

    Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.

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    Patient hunter

    offense
    Affinity icon

    Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Reckless Strategy

    offense
    Affinity icon

    + 30% Weakspot Damage - 5% Damage Resistance

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    Knowledge is power

    utility
    Affinity icon

    + 10% Weakspot Damage Allows players to see values for damage they deal and enemy health bars.

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Mad dash

    mobility
    Affinity icon

    + 20% Sprint Speed - 40% Sprint Stamina Efficiency

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    Confident killer

    offense
    Affinity icon

    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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    Ridden Slayer

    offense
    Affinity icon

    + 20% Weakspot Damage

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    Silver bullets

    offense
    Affinity icon

    + 10% Bullet Damage + 15% Effective Bullet Range

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    Glass cannon

    offense
    Affinity icon

    + 25% Damage - 30% Health

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    Large caliber rounds

    offense
    Affinity icon

    + 7.5% Bullet Damage + 200% Bullet Penetration

    Comments (0)
    Comments (0)
    Card image

    Stock pouch

    offense
    Affinity icon

    + 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles

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    Overwatch

    defense
    Affinity icon

    Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.

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    Reckless

    mobility
    Affinity icon

    + 40% Sprint Efficiency When you take damage while Sprinting, you lose all Stamina.

    Jim