When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 45 Health - 25% Stamina
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Trauma Resistance
+ 50% Healing Efficiency
+ 200% Revive Speed
+ 100% Stamina Regeneration - 50% Maximum Stamina
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.