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    Last Updated 04/18/2022

    nh normal medic

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    Needs of the many

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Extra Life

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    Share the wealth

    utility
    Affinity icon

    Team effect iconTeam effects

    Each teammate gains 100 bonus Copper at the start of each level.

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    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

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    Group therapy

    defense
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    When you use a Medical Accessory, all teammates heal for 8 Health.

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    Amped up

    defense
    Affinity icon

    Team effect iconTeam effects

    When a horde is triggered, your team gains 20 Health.

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    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

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    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

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    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

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    Well Rested

    talent
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Overheal + 5% Team Healing Efficiency

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    Field surgeon

    defense
    Affinity icon

    When you use a Medical Accessory, it also heals 3 Trauma to the target.

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Tactical vest

    offense
    Affinity icon

    + 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs

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    Chemical courage

    offense
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    Pain Meds you apply also grant + 25% Damage for 60 seconds.

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    Bravado

    defense
    Affinity icon

    When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.

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    Over-Protective

    talent
    Affinity icon

    When a teammate within 15 meters receives 5 or more damage, gain 20% increased Damage for 5 seconds.