While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Melee kills heal 1 Health and 0.1 Trauma.
Turns your Bash into a Knife that counts as a Melee weapon.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 30% Weakspot Damage - 5% Damage Resistance
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
While crouching, gain 10% Damage Resistance and 40% Accuracy.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 30% Accuracy