While crouching you neither take nor deal Friendly Fire damage. + 10 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
- 10% Health
+ 1 Team Support Inventory
+ 50% Healing Efficiency
+ 45 Health - 25% Stamina
When you use a Medical Accessory, all teammates heal for 8 Health.