Made to clear commons, and withstand damage from specials. (Note: Not built to fight specials, Only Commons)
(Preferable weapons are either Machete, Bat, Or CLAWS
- Ren 👾
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
Well Rested
talent
Team effects
+ 20%Team Overheal
+ 5% Team Healing Efficiency
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Emt Bag
defense
+ 50% Healing Efficiency
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights