+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 40% Reload Speed with Shotguns.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 50% Ammo Capacity + 15% Reload Speed
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Continuous gunfire gives an escalating chance to set targets on fire.
+ 20% Trauma Resistance
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 30% Trauma Resistance - 100% Fire Resistance
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.