When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Each Cleaner gains 5% of their total Copper in each Saferoom.
Each teammate gains 100 bonus Copper at the start of each level.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
+ 2 Offensive Inventory
+ 50% Accessory Damage - 15% Ammo Capacity
+ 75% Accessory Damage - 25% Swap Speed
+ 25% Accessory Damage
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance