You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 2 Support Inventory
- 10% Health
+ 1 Team Extra Life
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 40% Stamina
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 50% Healing Efficiency
Healing a teammate also applies 50% of the effect to you.
You can sense nearby Copper.
More Copper Piles spawn.
When a horde is triggered, your team gains 20 Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.