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    Hadonken

    Last Updated 05/23/2022

    Super Medic

    50%0 vote
    Best heal cards on top, but all Cards are to be taken as needed throughout the levels rather than in order. safe room recovery is 7th so that you can take it after the first level if needed. Keep in mind "start of level" effects dont trigger in hives. Poultice to help counter "Pure Chaos".Group therapy, medical expert, and well rested taken in order can generate hp and temp health to whole team.
    Cleaner
    Doc
    Tags
    nightmaremedicsupport
    50%0 vote
    Card image

    Support Scavenger

    utility
    Affinity icon

    You can sense nearby Support Accessories.

    More Support Accessories spawn.

    Card image

    Emt Bag

    defense
    Affinity icon

    + 50% Healing Efficiency

    Card image

    Experienced EMT

    defense
    Affinity icon

    When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.

    Card image

    Medical professional

    defense
    Affinity icon

    Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.

    Card image

    Money grubbers

    utility
    Affinity icon

    Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.

    Card image

    Poultice

    defense
    Affinity icon

    When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.

    Card image

    Saferoom Recovery

    defense
    Affinity icon

    Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.

    Card image

    Box o' bags

    defense
    Affinity icon

    - 10% Health

    Team effect iconTeam effects

    + 1 Team Support Inventory

    Card image

    Group therapy

    defense
    Affinity icon

    When you use a Medical Accessory, all teammates heal for 8 Health.

    Card image

    Medical expert

    defense
    Affinity icon

    + 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.

    Team effect iconTeam effects

    + 15% Healing Efficiency

    Card image

    Well Rested

    talent
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Overheal + 5% Team Healing Efficiency

    Card image

    Fit as a Fiddle

    defense
    Affinity icon

    Team effect iconTeam effects

    + 20% Team Bolstered Health + 5 Team Health

    Card image

    Cross Trainers

    mobility
    Affinity icon

    + 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health

    Card image

    Superior Cardio

    mobility
    Affinity icon

    + 20% Stamina + 20% Sprint Efficiency + 5 Health

    Card image

    Confident killer

    offense
    Affinity icon

    When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.

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