When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
Healing a teammate also applies 50% of the effect to you.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 1 Support Inventory + 15% Trauma Resistance
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+ 40% Reload Speed with Shotguns.