When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Take 1 less damage from all Ridden.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 50% Reload Speed DISABLES: Aim Down Sights
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
You can sense nearby Copper.
More Copper Piles spawn.