Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Glass cannon
offense
+ 25% Damage
- 30% Health
Killer's instinct
offense
+ 30% Weakspot Damage
DISABLES: Aim Down Sights
Hyper-Focused
offense
+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Medical expert
defense
+ 50% Revive Speed
When you use a Medical Accessory, it also heals 1 Trauma to the target.
Team effects
+ 15% Healing Efficiency
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Scattergun skills
offense
+ 40% Reload Speed with Shotguns.
Hunker Down
defense
While crouching, gain 10% Damage Resistance and 40% Accuracy.
Ammo mule
offense
+ 75% Ammo Capacity
- 5% Move Speed
Ammo belt
offense
+ 50% Ammo Capacity
+ 15% Reload Speed
Amped up
defense
Team effects
When a horde is triggered, your team gains 20 Health.
Confident killer
offense
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Belligerent
talent
Gain a stacking 4% increase to Damage each time a Horde is called up to 6 stacks (30-second cooldown between Hordes). Stacks are reset when a Cleaner is incapped or killed.