+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 75% Accessory Damage - 25% Swap Speed
+ 25% Accessory Damage
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
When a teammate is incapacitated or dies, they drop an active Pipe Bomb.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 1 Offensive Inventory + 25% Swap Speed - 5% Offensive Accessory Cost
You have an additional 10% chance to not consume Accessories when used.
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed