When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Take 1 less damage from all Ridden.
+ 20% Trauma Resistance
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Healing a teammate also applies 50% of the effect to you.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 5% Damage Resistance + 5 Health
Pain Meds you apply also grant + 25% Damage for 60 seconds.