Take 1 less damage from all Ridden.
When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
+ 20% Trauma Resistance
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
When you take a single hit for 15 or more damage, heal 10 health over 5 seconds.
+ 40% Reload Speed with Shotguns.
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
+2 Extra life
+10% Reduced Incap Trauma
You can shoot while sprinting.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)