When using Shotguns, gain 0.25 Temporary Health for each pellet that hits.
You can sense nearby Copper.
More Copper Piles spawn.
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Team Bolstered Health + 5 Team Health
Killing Ridden with an Accessory has a 10% chance to drop an Accessory.
+ 50% Accuracy DISABLES: Aim Down Sights
+ 40% Reload Speed with Shotguns.
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
- 5% Health
+ 1 Team Offensive Inventory
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Each teammate gains 100 bonus Copper at the start of each level.
+ 50% Reload Speed DISABLES: Aim Down Sights