+ 20% Team Overheal + 5% Team Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Gain 30% Move Speed and Accuracy while crouched and using an LMG.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you stow your weapon, it reloads.
- 10% Health
+ 1 Team Support Inventory
You can sense nearby Copper.
More Copper Piles spawn.
+ 1 Support Inventory + 15% Trauma Resistance
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 2 Support Inventory
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).