Turns your Bash into a Knife that counts as a Melee weapon.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
Kills with Melee weapons have a 5% chance to spawn ammo or Razor Wire.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
Take 1 less damage from all Ridden.
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.