Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
When a horde is triggered, your team gains 20 Health.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 2 Support Inventory
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.