While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
- 10% Health
+ 1 Team Extra Life
You can sense nearby Copper.
More Copper Piles spawn.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 50% Ammo Capacity + 15% Reload Speed