Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
When a horde is triggered, your team gains 20 Health.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When you stow your weapon, it reloads.
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 1 Support Inventory + 15% Trauma Resistance
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
Healing a teammate also applies 50% of the effect to you.
After you kill a Mutation, the next time you damage a Mutation is guaranteed to cause them to Stumble.
+5% Stumble Damage
+ 20% Team Overheal + 5% Team Healing Efficiency
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
+ 25% Ammo Capacity + 2.5% Bullet Damage
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.