When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
When a horde is triggered, your team gains 20 Health.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Team Overheal + 5% Team Healing Efficiency
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance
- 10% Health
+ 1 Team Support Inventory
+ 45 Health - 25% Stamina
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control