Healing a teammate also applies 50% of the effect to you.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Kills from greater than 15 meters grant 5 Temporary Health to teammates within 15 meters of the target.
When you use a Medical Accessory, all teammates heal for 8 Health.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
- 10% Health
+ 1 Team Extra Life
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
+ 1 Team Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
While Reviving teammates, take 3 less damage from all Ridden. Heals teammates for an additional 10 Health when you revive them.
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 20% Trauma Resistance