Melee kills heal 1 Health and 0.1 Trauma.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
You can shoot while sprinting.
No Movement Penalty for strafe and backpedal.
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
+ 8% Move Speed
+ 15% Stamina + 25% Weapon Swap Speed + 15% Move Speed while firing + 10% Slow Resistance
+ 5% Bullet Damage + 1.5 Bullet Stumble Damage + 7.5 Melee Stumble Damage
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.