You can sense nearby Copper.
More Copper Piles spawn.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
When you use a Medical Accessory, all teammates heal for 8 Health.
Healing a teammate also applies 50% of the effect to you.
+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
When you use a Medical Accessory, it also heals 3 Trauma to the target.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When a horde is triggered, your team restores 10% Ammo and gains 10% Move Speed while firing, 15% Reload Speed, and 25% Swap Speed for 30 seconds.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When a horde is triggered, your team gains 20 Health.
You have an additional 10% chance to not consume Accessories when used.