Gain + 10% Damage Resistance while you have Temporary Health.
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Shell carrier
offense
+ 30% Shotgun Ammo Capacity
+ 10% Damage with Shotguns
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Mean Drunk
offense
+ 40% Melee Damage
Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Fanny Pack
defense
+ 1 Support Inventory
+ 15% Trauma Resistance
50%0 vote
50%0 vote
Comments (0)
Comments (0)
Chemical courage
offense
Pain Meds you apply also grant
+ 25% Damage for 60 seconds.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Energy bar
mobility
+ 30% Stamina Regeneration
+ 5 Health
Stimulants
mobility
Pain Meds you apply also grant
+ 20% Stamina Regen,
+ 15% Reload Speed, and
+ 15% Weapon Swap Speed for 60 seconds.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Pumped Up
stat
Your Temporary Health decays 20% slower.
1 Additional Pain Meds spawns in each map.
+ 5% Health