When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Run like hell
mobility
+ 12% Move Speed
+ 15% Sprint Speed
When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Battle lust
defense
Melee kills heal 1 Health and 0.1 Trauma.
Down In Front!
defense
While crouching you neither take nor deal Friendly Fire damage.
+ 10 Health
Vanguard
defense
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Spiky bits
offense
+ 15 Melee Damage
+ 20% Damage Resistance while using a Melee weapon
- 15% Ammo Capacity
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
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Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Fleet of foot
mobility
+ 8% Move Speed
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Durable
defense
+ 15% Trauma Resistance
+ 5 Health
+ 20% Fire resistance